By default your objects will stay in a fixed position in the Magic Leap Simulator. This guide will go through how to make your objects stay in view when the user looks around. (using Lumin SDK 0.13.0). Continue reading “Make 3D Objects Move with View in Magic Leap and Unity”
If you’re building an app for Magic Leap One then you might want users to be able to interact with their new environment by “touching” objects you’ve placed in it. In this tutorial we’ll use a combination of gestures and colliders to interact with these not-real-world objects. (using Lumin SDK 0.13.0) Continue reading “Interacting with 3D Objects in Magic Leap with Unity (Gestures)”
A lot of Unity tutorials instruct students to import something from the standard assets in the assets menu of Unity. Unfortunately, the standard assets have moved which can make it a little confusing for anyone trying to follow along. But, don’t panic! They’re still available, they’ve just been moved to the assets store. Continue reading “Unity 5 – Importing the Missing Standard Assets”
Sometimes, even when it seems like you’ve done everything right, you click play on Unity expecting to see your scene pop up on the Magic Leap Remote Simulator but instead you get a Unity error and nothing on the simulator.
It’s (usually) pretty easy to fix. So, before you panic try out these quick steps to see if they solve the problem. Continue reading “Unity App Not Playing in Magic Leap Simulator Troubleshooting”
Unitys released some Magic Leap examples so creators can get an idea of what the Magic Leap 1 is capable of. Here’s a step-by-step guide to running the Gestures examples in Magic Leap Simulator with Unity. Continue reading “Running the Magic Leap Gesture Example in the Simulator with Unity”
To help get you started with the new Lumin SDK, Unity has some Magic Leap examples to browse through. Here’s a step-by-step guide to getting the examples loaded up in Unity. Continue reading “Setting up the Magic Leap Examples in Unity”
Setting up a new Magic Leap project with Unity is nice and simple. Here’s a step by step guide so you can see which settings you’ll need to choose to get things running right.
Setting up Unity to work with Magic Leaps Lumin SDK is crazy easy. In fact, aside from using a different download link it’s a regular install!
But, just in case you need a walkthrough here’s a step by step guide to get you all setup. Continue reading “Setup Unity to Work with Magic Leaps Lumin SDK”
When you select scripts to edit from Unity it will automatically open them in an external editor. If you’ve got multiple editors installed then it may select one that you’d rather not be using for your Unity scripting. In some cases it may not find a suitable editor so it’ll default to opening your scripts in a basic text editor like Notepad or Text Edit.
Selecting a new external editor to use with your Unity scripts only takes a minute or two. Continue reading “Setting Your Prefered Editor in Unity”